In the back of the cashier room is a revolver in a safe with a revolver inside. There is no penalty for walking near him. Just like the robbers, this character won’t attack unless provoked, or there are few enemies remaining. Something else I also thought was pretty amusing is that the piano player will play his music during the riot with the same aforementioned properties, but if he is provoked, the piano will play from a recorder, and will also sound different.ĭirectly at the back left side of the saloon is an enemy that resembles the giant inmate from the prisoner riot level, with what I believe is pretty much equivalent stats.
Along with that, the two enemies will only attack if provoked or the total enemy count is low enough. This area is special mainly because it has the characteristic of starting the riot when you walk inside the room. The room above the cashiers/vault is home to two characters seen trying to saw their way into the gambling earnings. The Main PartsĪs mentioned before, this level (so far) is not too unique, but these are the things that stick out: This level incorporates some new assets/weapons, but is overall not too complicated or special. It’s been a while (four years to be exact), but Paint The Town Red has finally had its fifth level released shortly after the release of the beneath mode, which is the Western Saloon.