What bugs me, though, is that Steam users and modders are going to bear the cost of these growing pains. This feature is bound to be undergo changes based on these early days. He might be right in saying that some of the early problems will be sorted out over time, too. It potentially helps them become professional developers in time as well.
The best argument in paid Steam mods' favor is that they enable modders to get financial rewards for their time investment.
You will need to go to the bin folder of your gmod installation where gmad.exe is located and enter the command : cd /Program Files (x86)/Steam/steamapps/common/GarrysMod/bin. Selling Garry's Mod has allowed him to create his own studio and develop several games of his own. To open the command prompt: Press Windows+R and type cmd in the Run window. I get why Newman would be in favor of Steam formalizing the sale of mods. Doesn’t it make sense that we bring that into Steam so those transactions can be trusted by both parties? Obviously it’s going to be hard to convince those guys to move their mods to Steam and lose 75% of their profits, but we’ll see what wiggle room we have on that.' 'People already sell their mods for Garry’s Mod privately.